Phase 10

PHASE 10 Rules

Handcrafted wooden board game featuring a Phase 10 scorecard with storage box for accessories. Next to it a Phase Ten wood score card with metal pegs and playing cards displayed.

OBJECT:

To be the first player to complete all 10 Phases. If there is a tie, the player with the lowest score is the winner.

 

PLAY:

2-6 players are dealt 10 cards each. On your turn, draw one card, either the top card from the draw pile or the top card from the discard pile, and add it to your hand. End your turn by discarding any one of your cards onto the top of the discard pile. During the play of the first hand, each player tries to complete Phase 1. Phases are made of sets, runs, cards of all one color, or a combination of sets and runs. A set is made of two or more cards with the same number. A run is made of three or more cards numbered in order, in any colour.

 

WILD CARDS:

These cards can be used as any number or color and more than one can be used to complete a phase. Once laid in a phase, the wild card cannot be moved.

SKIP CARDS:

Skip cards can not be used in a phase. Discard the Skip card on your turn, then choose the player who will lose a turn. Only one “Skip” card can be used against the same player per hand.


MAKING A PHASE:

If, during your turn, you are able to make a Phase with the cards in your hand, lay the Phase down, face-up on the table before discarding. You must have the whole Phase completed before laying it down. You may lay down more than the minimum requirements of a Phase, but only if the additional cards can be directly added to the cards already in the Phase. If you 

successfully make a Phase, then you try to make the next Phase in the next hand. If you fail to make a Phase, you must try to make the same Phase again in the next hand. Phases must be made in order, from 1 to 10. You receive credit for making a Phase as soon as you lay it down. You do not need to win the hand in order to receive credit for the Phase. Several players will often complete a Phase in the same hand. 

 

HITTING:

To get rid of leftover cards on your turn, after completing your Phase. You make a hit by putting a card directly on a Phase already laid down by any player. The card must properly fit with the cards already down. To go out, you must get rid of all of your cards, by discarding or hitting on an existing Phase. The player to go out first wins the hand. Players total the cards left in their hands. All the cards are then shuffled and a new hand begins. 

 

SCORING:

winner of the hand scores zero. All remaining players score points for cards still in their hands.   • 5 points for each card numbered 1-9 

  • 10 points for each card numbered 10-12 
  • 15 points for each “Skip” card 
  • 25 points for each “Wild” card